Japan’s “gacha” capsule toy market has exploded from a niche kids’ hobby into a $1.2bn mainstream “kidult” phenomenon, driven largely by…
Japan’s “gacha” capsule toy market has exploded from a niche kids’ hobby into a $1.2bn mainstream “kidult” phenomenon, driven largely by adults (especially younger women) treating collectibles and character goods as emotional comfort, self-expression, and entertainment. Think Pokémon cards, Labubu dolls, Lego, and gaming culture The boom is also reshaping retail infrastructure: around 1,400 capsule toy stores have filled vacant post-Covid retail spaces across Japan due to their low operating costs and strong social-media appeal https://www.ft.com/content/f0ab5773-2834-4eed-b3a2-19def85957e…
The excerpt is quoted from a public Telegram channel, which owns its text.